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Messages - arkon3

Pages: [1] 2 3 ... 5
1
NGUI 3 Support / Re: UIPopupList value always null
« on: January 28, 2023, 12:39:32 AM »
Hi, I'm currently stuck one this too. I have a uipopuplist but want to know the current selection, but as the popup hasn't been changed how do I get the initial value selected? No change event has occurred yet.

2
NGUI 3 Support / Is NGUI still actively supported?
« on: January 06, 2018, 02:59:05 AM »
I ask because it's been 6 months since the last release and the latest version has a few warnings like this:

UnityEngine.RuntimePlatform.WP8Player' is obsolete:

I know it's minor but I like a warning free environment.

By the way I still actively use NGUI and much prefer it to the standard unity way of doing things.

3
NGUI 3 Support / Re: Event Trigger giving errors when clicking and dragging
« on: December 16, 2016, 03:28:37 AM »
Ignore last post, I just discovered I'd dropped the Unity Event Trigger component on the control and not the NGUI UIEventTrigger!!


4
NGUI 3 Support / Event Trigger giving errors when clicking and dragging
« on: December 16, 2016, 03:19:08 AM »
I am a veteran now with NGU but I've just updated it in a project and the Event Trigger component now looks different and I can't get it to work. The error I'm getting is:

MissingMethodException: The best match for method OnSelect has some invalid parameter. and:
MissingMethodException: The best match for method OnDrag has some invalid parameter.

in my code the functions look like this:

 public void OnBearingDrag(Vector3 Delta)
   {
   }

and:

  public void OnBearingPressedDown(bool pressed)
  {
  }

And these are the functions I'm putting into event trigger for Pointer Down and Drag.

Where can I find updated documentation that describes event trigger and what the events need now?

5
NGUI 3 Support / Re: Text all blurry now in 5.5
« on: December 08, 2016, 09:09:13 PM »
I've just changed target to IOS and the unity text is now working fine like it was. So it seems to be something wrong when targeting desktop.

6
NGUI 3 Support / Re: Text all blurry now in 5.5
« on: December 08, 2016, 08:50:44 PM »
Yes, NGUI fonts are crisp and solid, the Unity fonts both the builtin Arial and any other ttf font I try are very blurry, faded and just plain terrible. It's reminds me of a mip mapped texture.

7
NGUI 3 Support / Re: Text all blurry now in 5.5
« on: December 08, 2016, 07:47:57 PM »
It's set to OSX standalone, I'm not using any custom shaders that I am aware of (how do I check?). I'd insert an image to show you just how bad it is but I don't know how to insert an image on this forum.

For now I've had to swap it all over to NGUI fonts but this is less than ideal.

8
NGUI 3 Support / Text all blurry now in 5.5
« on: December 08, 2016, 07:21:30 AM »
I've just upgraded a project from 5.4 to 5.5 with the latest NGUI an all my text has gone very poor quality and blurry.
It's a text heavy app so looks terrible now. The text is all using the unity built in Ariel font.

9
NGUI 3 Support / Re: Sprite jumps off screen when enabling anchor
« on: November 28, 2016, 03:21:35 AM »
Taking out the #ifdef fixed it for me. What did I just lose?

10
NGUI 3 Support / Re: Sprite jumps off screen when enabling anchor
« on: November 27, 2016, 05:49:49 PM »
This problem is on 4.7.2 and yes my game view is visible.

11
NGUI 3 Support / Re: NGUI for Unity 5.3 freezing editor
« on: November 27, 2016, 04:20:20 PM »
Im on OSX. I cured the problem by deleting NGUI, and my atlases and re importing NGUI and recreating the atlases.

12
NGUI 3 Support / Re: Sprite jumps off screen when enabling anchor
« on: November 27, 2016, 04:17:15 PM »
yes.

13
NGUI 3 Support / Sprite size snap no longer working
« on: November 21, 2016, 10:05:42 PM »
Unity 4.7.2 and NGUI 3.10.2 I have a sprite 247 x 55 pixels and when I press Snap on the sprite it sets it to 256 x 64.
What am I doing wrong, it used to snap it to the correct size.

14
NGUI 3 Support / Sprite jumps off screen when enabling anchor
« on: November 21, 2016, 09:58:44 PM »
This is a pretty frustrating bug. Using Unity 4.7.2 and NGUI 3.10.2 I place a UISprite in the top left of the screen. Then using the sprites anchoring dropdown, choose unified. Before I can do anything else the sprite jumps off screen somewhere random and I have to use the anchor variables to bring it back on screen. It used to be the sprite would stay where it was when you enabled the anchor.

15
NGUI 3 Support / NGUI for Unreal Engine
« on: June 08, 2016, 05:40:33 PM »
Do you think there is any chance at all that you would bring NGUI to the Unreal engine? I ask because I use i for all my 2d and GUI needs and I think if you had it on Unreal it would help a lot of users transition to Unreal from Unity.

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