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Messages - Baburo

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NGUI 3 Support / Sprites/Textures/Text lose transparency occasionally
« on: March 05, 2014, 02:45:11 AM »
Hi.

We are using NGUI for our UI needs and we've recently encountered an issue which you can see in the attached images.
First image is what the app looks like regularly and the second one is when the issue appears.

So all sprites, textures and text elements lose their transparency for a short time every once in a while.

I'm guessing this has something to do with texture memory running low?

We are only using one atlas which is 2048x1024, but we are downloading textures on runtime from our server, which does take a big amount of memory.

When this issue occurs, it usually stays only for a few seconds and then goes away.

If anyone have any tips that we could try to fix this issue, I would be VERY pleased. :)

Cheers.

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NGUI 3 Support / Re: Unity crash on script compile if playmode on
« on: October 30, 2013, 03:28:51 AM »
I guess I need to check it further then. But this started occurring when I updated NGUI to 3.0.3 so that's where I drew my conclusion. I'll try and test it out with a clean project and come back to this.

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NGUI 3 Support / Unity crash on script compile if playmode on
« on: October 29, 2013, 04:08:35 AM »
Hi.
First of all, thanks for the latest additions to NGUI, I'm loving the post 3.0.0 features.

So, I updated our project from 2.x.x version to the latest 3.0.3c and I do realise that it's not a stable version but I wanted to report this bug if it was not known yet.
Previously I had no problems with leaving the play mode on while I edited my scripts. And when I was done editing, I would return to Unity, stop the play, and press play again to test new changes.
But after the 3.0.3c update Unity crashes every time I do this.

Of course it would be smart to stop Unity before changing the code but I guess the habit of leaving the play mode on while looking(and editing) the code, is buried way too deep into my brain because I've had 10 crashes already this morning.  :-[

Cheers.

Edit: And to be exact, Unity does not crash on the "Compiling scripts" phase, but a phase after that, which seems to just flash so quickly that you don't have time to see what it is.

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