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Messages - hlx

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NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: March 12, 2014, 02:30:15 PM »
I would greatly like multi monitor support. Right now the anchor system really only works for one monitor.  It would also be great to have moveable "dockable" GUI zones for customizing your in-game GUI interface.

Totally agree with you. I am actually thinking about prototyping a Gui for a Windows application that should emulate an Instructor Operating System for a Simulator project. Dockable components and multi monitor support is really needed in my case. Maybe, there is a native Unity  limitation that doesn t let NGUI doing this easily ?

Hlx

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NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: December 17, 2013, 04:41:38 AM »
... this is already possible. You just need to use stencils. I'll see about adding a tutorial on this in the near future.

Oh yes, please. I need some explanation since I would like masking a scroll bar (and his content) by a (high level) parent panel object. By stencil, I guess that you are talking about a texture widget that have an alpha channel that should be the parent of the hierarchy to mask. Am I right ?

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Hello Michael,

I suspect a bug concerning the overflow of labels based on dynamic fonts. When I resize the label with handles, the content is not correctly shrinked,. Most of the time, the content is pushed above the label's frame.
It doesn't happen when using a bitmap font.

I am working on NGUI 3.0.7 f2

Thanks,

Hlx

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NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: December 12, 2013, 10:20:34 AM »
Hello Michael,

I wish an improved UIpanel script that allow the user to nest a clipped panel in an other one, like a scroll view inside an other scroll view...

Cheers,

Hlx

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