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Messages - dhalka

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...hide gizmos, and since they serve no purpose with NGUI's touch-based manipulation...

Hi Aren! - I'm afraid I strongly disagree. I, and I assume others, constantly use the handles to move widgets along a constrained axis. I know you can technically do this by dragging the inspector transform field, but that's neither ideal, nor the workflow we've developed. Like OP, I also have UIgrids that get populated dynamically (meaning they have no contents in the prefab/editor scene).  Now, not only is it impossible for me to manipulate the position of these grids in the scene window, but it is ALSO impossible even to visualize their positions... even when making changes using the inspector transform sliders! Sadly, changes like this can cost teams time & money.

Sidebar: Autodesk, when it changed its transform gizmo schemes, provided an option for users to keep the legacy presentation/functionality in order to accommodate its established user-base's workflow.

Anyone have a handle on where to re-enable the transform gizmo for NGUI objects?

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