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Messages - robrjames

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NGUI 3 Support / Re: Missing transparency in 3.0.6 f6 & f7??
« on: December 06, 2013, 05:38:34 PM »
I needed to check the PMA Shader checkbox. Not uncheck it (which is the default)

This was driving me nuts until I read this thread. I recently upgraded to 3.0.6 f7.

I wasn't having this issue before.

2
OK -- I removed NGUI and adding it again. And now the Scroll View and Drag Scroll View are showing up.

So I don't know what happened before.

3
So I removed the old version of NGUI and downloaded the latest.

And now I'm not seeing UIScrollView or UIDragScrollView.

I can get them from an old project. But I thought that you would want to know ;)

Unless I'm crazy. I'm not seeing them. I don't know if other things are missing too.

-Rob


4
NGUI 3 Support / Re: Flickering Issue
« on: November 25, 2013, 05:29:55 PM »
I just upgraded to 3.06 and now I'm seeing flickering. I was using the previous version yesterday and this wasn't happening.
I'm seeing it on iOS builds. I don't notice it in the editor.

It's happening only on those UIPanels where I activate their gameobject. (game object with the panel I have initially disabled).

So I guess a work around would be to have everything enabled off screen and pop / move them into the camera view when needed.


 

5
NGUI 3 Support / Re: NGUI panel and particles
« on: November 18, 2013, 01:56:02 AM »
Bump.

anyone??

6
NGUI 3 Support / NGUI panel and particles
« on: November 08, 2013, 02:01:44 PM »
Is there a way to have Shuriken particles be clipped by a panel?

I would like to be able to attach (parent) an emitter to a movable panel and have the panel clip the particles so they won't be seen outside the panel "window"

Is this at all possible in Unity?

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