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NGUI 3 Support / Re: Keyboard of Windows Store
« on: June 08, 2014, 09:56:12 AM »
So how can we use the touch keyboard with NGUI? Has it been fixed yet?
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Then you won't run into #2.Yes, that's one way to fix it.
IsEnum is also not valid on WSA? That's pretty awful. I don't know why Microsoft decided to ship a different version of .NET that's missing half its features for WP8/WSA. Worse yet, they forced Unity to use their stripped-down .NET library instead of using Mono like on every other non-Windows platform. But that's how it is... Unfortunately when working with a WP8/WSA target platform you are effectively working with a crippled set of tools due to Microsoft.I agree with everything you said.
Panels should never be on the same object as widgets. It never worked. Your widgets were actually using UIRoot's panel, I'm guessing.Could be, or the only widgets that were on the same objects were layout related ones such as grids.
"Anchoring a game object" -- I already mentioned that you should not anchor anything when you're simply parenting something underneath another object. Anchoring will never work outside of UIRoot anyway.I see. So the only solutions I have is either to instantiate the widget under the UIRoot at runtime or write a custom script that would move it into the ui camera's view when needed?

You don't need more than one UIRoot. What are you trying to do? To display something above the character's head, make it a regular widget, a part of the UI hierarchy, and make it anchored to a 3D object. Why are you trying to make it a part of the game world?
"Even if you did make it a part of the game world, you don't need a UIRoot, and you don't need to make it "follow" anything. Simply making it a child of the 3D object will make it "follow" it."Yes. Transform does "follow" the object but everything else, including the widget appearance, does not. Moving the the widget doesn't seem to move the appearance of the widget until a certain threshold is passed then it snaps to a position 800 px away. All in all a very strange behaviour.