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Messages - LennDolling

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NGUI 3 Support / Re: StackOverflowException 3.07 UIRect
« on: December 16, 2013, 12:29:41 PM »
excellent. bravo on your support speed.  ;)

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NGUI 3 Support / Re: StackOverflowException 3.07 UIRect
« on: December 14, 2013, 05:29:52 PM »
I will change it on my end and see if it goes away...  sweet fast response....  since the issue with getting the sprite to move during a game event was not happening I decided to just make a simple plane and write a script to go infront of the camera seemed to make a nice flashlight proof of concept first try at it....*cough second....

I will update ...  I am not sure if the method I am doing is the most effective method..

first preview video of the game I am putting together

youtube video of ngui + 2dtoolkit + smoothmoves + 2dColliderGen
http://www.youtube.com/watch?v=dvUCpCm1Qa4

Update:  just added code and did a test...

http://youtu.be/aOblLCECMls

video shows the issue....

could be how I created the sprite object as just to a base of the camera... then dragged it to the panel...

in the second run after deleting the code and removing the panel...  all the atlas's turned to the pink...  as I remember a long time ago.... I just saved everything and restarted unity and things where back to normal.


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NGUI 3 Support / StackOverflowException 3.07 UIRect
« on: December 13, 2013, 10:15:24 PM »
3.0.7 f3

I created a sprite to use as a mask for a flashlight....  and I am needing to have the sprite move infront of the gameworld as I touch the screen to mask the world....  but in doing so when I update the transform sprite during runtime to any position besides 0,0,0 the values get out of wack...

in trying to perhaps put the sprite on a panel first and then manipulate the transform from the panel has created a stack overflow....

Panel--
        -Sprite

I dragged the sprite object onto the panel... and poOf


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