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Messages - biggsthecat

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NGUI 3 Support / Re: UIAtlasMaker exception
« on: March 21, 2014, 11:19:27 AM »
Okay, I think I identified the problem. I opened a new scene, deleted NGUI and re-imported it. It worked fine for a while again, and I managed to add a few images to the Atlas. At some point, I thought it was taking too long so I tried clicking on something else or navigating through the project. The atlas maker stopped working again, so I reimported it once again.

I've been very patient waiting for images to add to the atlas and so far have had no further errors.

So maybe just not pressing anything until the atlas has finished what it's doing is all that needs to be done, and delete and re-import the Asset in a new scene if it breaks.

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NGUI 3 Support / Re: UIAtlasMaker exception
« on: March 20, 2014, 11:19:18 AM »
Hey, I'm using version 3.4.9 and I'm having a similar issue trying to update the atlas. I'm trying to make an equipment inventory atlas and I keep getting an error saying:

"MissingReference Exception: The object of type 'Texture2D' has been destroyed but you are still trying to access it"

after trying to update. The atlas maker also never finished updating the atlas. It gets to the end of the loading bar, and stops so I can click Add/Update again. Once or twice, clicking the update button again will add the image to the atlas, but more often than not it will restart the update bar and never finish the update.

When it works fine, it moves onto a "Hold On" Loading bar, and adds the image from it's destination folder.

 I've read through many of the atlas maker posts and have found nothing that consistantly works. I've tried waiting for longer times, clicking add/update multiple times, and adding the short line of script to the UI Atlas Maker script:

"sprite.tex.hideFlags = HideFlags.HideAndDontSave;"

as posted by Muxeu but it's made no difference. I've also tried it on different computers and it makes no change. Any assistance would be appreciated.

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