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Messages - kofight

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NGUI 3 Support / Seam appears when tiling
« on: November 03, 2014, 07:49:48 AM »
hi,
       I'm working on a three match game, use some NGUI sprites to create the game area's background.
       There's no seams when I put it still, works perfectly as attachment 1

       But when I try to tween the game area's position(I put all grids under a single transform parent), sometime it shows seam like attachment 2.
       
       Some information might be helpful:
       I can't see the seam in scene view in UnityEditor.
       If I change to scene view in UnityEditor and change back to game view, the seam disappears.
       On ios device, I can see the seam, but when I switch to desktop and switch back, the seam disappears.

       Seem's like I just need another Refresh to correct the seam, but I don't know how.
       

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NGUI 3 Support / Re: UITexture's depth does not work, 3.06 f6
« on: November 30, 2013, 01:25:47 AM »
I can reproduce the bug,
The depth of UITexture don't work, but I found that I can tweak UITexture's Z value to tweak the sort.

I think it's still a small bug, if you need a scene to reproduce it, I can send it to you.

About the UISprite's depth, it works now, the UITexture thing make me confused about that, sorry.

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NGUI 3 Support / Re: UITexture's depth does not work, 3.06 f6
« on: November 29, 2013, 04:10:42 AM »
I am wrong, it's not about UITexure, all depth works in a unexpect way...

4
NGUI 3 Support / UITexture's depth does not work, 3.06 f6
« on: November 29, 2013, 03:52:23 AM »
Easy to reproduce, I overlap two UISprite, tweak the depth to change the sort, it works.
If I change one sprite to UITexure, the tweak the depth doesn't make any change.

5
NGUI 3 Support / Re: UIPanel content rendered at wrong coordinates
« on: November 26, 2013, 09:01:34 PM »
It's great that you find the way to reproduce it, I met the same bug. And I think most of the bugs reported for 3.06 f2 come from that.

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NGUI 3 Support / Re: The latest version(3.0.6f3) is unusable now.
« on: November 26, 2013, 12:42:59 PM »
hi, ArenMook

I've create a tiny scene to reproduce the bug, but I can't find your email address...
can you send a email to me?

liuming@ilodo.cn

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NGUI 3 Support / Re: The latest version(3.0.6f2) is unusable now.
« on: November 26, 2013, 09:29:39 AM »
By the way, I am using unity 4.2.0 f4

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NGUI 3 Support / The latest version(3.0.6f3) is unusable now.
« on: November 26, 2013, 09:28:36 AM »
What I do is just use SetActive() to show and hide UIPanel.
The first time I show a UIPanel, it works well, then I hide it and show it again.
Wired things happens, some of the UIPanel goes very big, some appears at wrong position.
I check the data(position, scale) in the Hierarchy window, the data is all correct.

If I hide and show the UIPanel by Inspector, the Panel became correct again.
If I move or scale the UIPanel when it gets wrong,  the UIPanel didn't change at all.

So I think is something wrong about refreshing the buffer or what, it never happened in any version before, like 3.05 or 3.06rc3

It's great to get the flickering thing solved in 3.06f2, but, this one is much bigger...please fix it ASAP

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NGUI 3 Support / Re: Flickering Issue
« on: November 26, 2013, 03:56:39 AM »
Fixed, thanks ;)

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NGUI 3 Support / Re: Flickering Issue
« on: November 25, 2013, 09:37:22 PM »
Flickering on android devices too

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