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NGUI 3 Support / Re: Update Problems from 2.7 to 3.x. The type or namespace name `UISprite' could not
« on: December 03, 2013, 03:39:27 PM »
Hi,
I'd like to preface this with the fact that I am new to both Unity and to NGUI. I am working on a project that was previously running with NGUI 2.5. I upgraded to 2.7 previously without too much of a headache. In your posts/videos referenced above, I found trying to recognize expected behavior of the 3.0.2 upgrade difficult.
Your upgrade video starts only after the import has occurred. Importing 3.0.2 package only calls out 5 files:
"what to import.txt"
"2.7 unity package"
"3.0.2 unity package"
"upgrade tools unity package"
"read me.txt"
Are these items the only updates?
How would I run the Upgrade tool?
Thanks in advance.
I'd like to preface this with the fact that I am new to both Unity and to NGUI. I am working on a project that was previously running with NGUI 2.5. I upgraded to 2.7 previously without too much of a headache. In your posts/videos referenced above, I found trying to recognize expected behavior of the 3.0.2 upgrade difficult.
Quote
2.7 to 3.X may be a challenging upgrade, depending on your code and how the UI was used. I've made a video to help, in which I actually go through the process myself and update Starlink UI kit from 2.7 to 3.0. The process for me took about 20 minutes, but I knew what to look for -- so your results may vary.
Make sure that drag all your prefabs into the scene, run the upgrade tool, then apply changes to all the prefabs. Widgets in 3.0 have width and height rather than using the scale.
Your upgrade video starts only after the import has occurred. Importing 3.0.2 package only calls out 5 files:
"what to import.txt"
"2.7 unity package"
"3.0.2 unity package"
"upgrade tools unity package"
"read me.txt"
Are these items the only updates?
How would I run the Upgrade tool?
Thanks in advance.
