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Messages - yarbsea

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NGUI 3 Support / Re: TexCoords in 3.x
« on: December 14, 2013, 02:44:43 PM »
Sure, I have two atlas. But both are 2048x2048..so it's the same size…Don't i need to provide smaller atlas, like 1024x1024 for SD? But I can't figure out how to work with two atlas of different sizes...

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NGUI 3 Support / TexCoords in 3.x
« on: December 14, 2013, 02:21:00 PM »
Does the functionality from provisos versions with regards to UIAtlas and TexCoords appear in a different way in 3.X or is it removed? I'm trying to provide a simple SD/HD atlas switching, but simply reducing the HD atlas size from 2048 to 1024, but can't seem to figure this out….so maybe there is a different answer? Atlas switching works perfect, but my problem is that how is there any size difference between two atlas of the same size (i.e. both SD and HD are 2048, and i don't know how to make one smaller and still 'work').

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I upgraded to 3.0.6 and now I am getting text at the top of the screen as if my UICamera has 'debug' checked, which it does not. Only if I hit 'play', and then check, and again un-check 'debug' will it then stop showing for that sessions. As soon as I exit of course it goes back to showing the debug text….? Anyone have a suggestion?

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NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: November 27, 2013, 09:28:46 PM »
Request UIPopup font section offer the same 'effect' setting as the UIlabel, namely the wonderful outline/shadow.

While your at it, why can't you offer us the option of BOTH outline AND shadow on text :)

THANKS!

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NGUI 3 Support / Re: Weird problem with texture/images for atlas/buttons?
« on: November 26, 2013, 11:48:32 PM »
So maybe this is just therapy for me to use the forum - i found an option that makes this go away.

PMA Shader - check ON in atlas maker.

This fixed artifacts….I can't find the exact reference to tell me what this does exactly? I don't know why this changed during upgrade? Maybe heads up for anyone else with this problem...

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NGUI 3 Support / Re: Weird problem with texture/images for atlas/buttons?
« on: November 26, 2013, 11:44:02 PM »
So i did a test, the only different between these two screen captures is the first that works is using NGUI 3.0.x (can't remember which) and the one with artifacts is NGUI 3.0.6

Sorry if this seems silly that I can't figure it out myself, but I have tried so many settings…it should work same as old NGUI? That is only change...

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NGUI 3 Support / Weird problem with texture/images for atlas/buttons?
« on: November 26, 2013, 11:33:24 PM »
I'm sure i'm doing something wrong, but suddenly after updating to 3.0.6 all my images i'm importing into Unity and NGUI are showing a artifact/banding at the top only. I have tried almost every setting combination to get rid of it. I have worked on the originals and made some tests…no matter what, if I click 'alpha is transparency' then i get artifacts as shown. BUT the artifacts are only in the scene/game view - the inspector and the atlas manager shows it perfectly?? Hopefully someone can give me the 'hey dummy' moment …or maybe something is changed?

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