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Messages - rsharr

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Other Packages / Re: Tasharen Fog of War
« on: December 06, 2013, 09:16:53 AM »
did you ever end up getting my email or pm?

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Other Packages / Re: Tasharen Fog of War
« on: December 03, 2013, 11:02:26 AM »
Can you think of a way that I can flush the texture "cache" and update to the new fog system upon entering an area? I am not concerned with the fog system remembering where I explored and not, as my explored / unexplored colors are the same. Thanks

edit-

Im not asking you to do it, but rather asking if you think its possible with your system

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Other Packages / Re: Tasharen Fog of War
« on: December 02, 2013, 05:59:36 PM »
Is it possible to have multiple "fog of war" prefabs that work with each other?

I have very large terrain tiles and want to attach the fog of war to each tile. 

I attempted this and the fog of war works on the very first tile but as soon as I get to the second tile and the fog system is called, the entire screen turns in to the "explored" state.

Thanks


--edit

I guess whats happening is under the render image it is finding the first object of type and not updating to the new system. Would I accomplish this through a collider and having it trigger to find the correct fog system?

--edit

nevermind, I have no idea what I am doing as far as editing these scripts to find a solution.

Basics of what I want:

I have a tile system, each tile is large compared to the player.
I have the fog system working on one tile.
I want to be able to walk across one tile to another and activate that specific tile's fog system instead of the previous.

having one system on any given tile works just fine, its just when I get 2 or more systems is when it starts acting wonky. I am guessing because this fog system was never designed for this setup and is getting confused as to which system to render to camera. Is there a solution to this that you can think of? Thanks again.

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