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NGUI 3 Support / Re: Blured dynamic small font output?
« on: February 04, 2014, 10:19:11 PM »OK.
I am understanding FixedSize and PixelPerfect.
Our game project is for mobile game.
Many mobile devices have each resolution.
I don't want to be changed UI size.
How can I solve blurry text with FixedSize ?
Let's see image attached in upper post.
This issue is occur by upgrade to 3.4.8 from 3.0.7f1.
I think, this issue is not about pixel perfect output with plane vertices and texture.
I guess uncertainly.
The created text's texture or vertices is small by current screen resolution.
Creating texture or plane vertices of text is influenced by current screen resolution.
How think about that text texture or plane vertices is made with target resolution of UIRoot?
And then scale it with current resolution in fixedsize.
Thx.
