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Messages - Turandours

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NGUI 3 Support / Re: UI buttons unresponsive in unity 4.5
« on: June 13, 2014, 06:24:41 PM »
Looks like raycasts hit triggers were turned off. Problem is fixed now. Feel free to close this out. :)

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NGUI 3 Support / Re: UI buttons unresponsive in unity 4.5
« on: June 13, 2014, 06:00:37 PM »
Actually having updated to 4.5.1 the problem still persisted.

But upon starting a new project and importing ngui it worked fine. So it must be something I have in the project that is interfering. The project also has ngui hud text and the ninjitsu games mini map. So I'll poke around more and see if I can find an answer.

Edit: Still no answer yet even removing the other two components listed. There are no listed warnings or other messages in the console when the game is run either.  Any ideas would be appreciated.

Turning on debug mode on the camera shows no information either, so it looks like the colliders aren't being hit.

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NGUI 3 Support / UI buttons unresponsive in unity 4.5
« on: June 13, 2014, 05:04:53 PM »
I've just started a new project with unity 4.5 using ngui 3.6.3. (I just updated to see if it would fix the problem, it didn't)

Currently while in play mode no buttons are responsive at all. Even in the example scenes that were included.

I even went as far as starting a fresh scene, making a new 2d ui and dragging a control - simple button prefab in to see if that would work and still no response to clicks or hovering.

I believe it to be a problem on NGUI's end, at least with the current version, because a project created in unity 4.4 with ngui 3.0.3f still was fully functional on the same machine.

Have I made some mistake? or is this a known problem and a fix is on it's way?

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NGUI 3 Support / Re: Help with UIPanel's late update
« on: January 09, 2014, 07:35:22 PM »
Yep, thanks, the update fixed the CPU usage, thanks for letting me know that was changed.

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NGUI 3 Support / Re: Help with UIPanel's late update
« on: January 09, 2014, 07:08:02 PM »
I will try an update then, and see if that fixes this.

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NGUI 3 Support / Re: Help with UIPanel's late update
« on: January 09, 2014, 07:02:39 PM »
is there an easy way to tell? I've deleted the example folder, and I downloaded it off the unity asset store so I don't have the compressed file. I started the project in mid August and haven't updated since then.

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NGUI 3 Support / Help with UIPanel's late update [Solved]
« on: January 09, 2014, 06:45:12 PM »
I'm working on an interactive book using NGUI, functionally it works well. The problem is when I take the build from my PC to a tablet I'm only getting about 5 frames a second. After looking at the profiler in unity it seemed like Late update in my UIPanels were eating up about 97% of my CPU. I attempted to modify a child class as to not disrupt panels that aren't photos or text on a page, but my attempts have just caused every other panel to never draw or display any image or text.
I see that the UIPanel class has a list to check to see if it is the first one and update all the rest, but that doesn't seem to be happening. Is there some layout that I'm missing to get that to work?

Thanks in advance.

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