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Messages - creat327

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Other Packages / Re: Tasharen Water
« on: March 09, 2014, 01:11:30 PM »
Any hopes on getting an update? It's been months without an update. At the end I'm using my own modified community free ocean shader but since I paid for this package and it has 4 levels of quality, I would like to have it working on mobile with those 4 levels of details and not only the crappy fast pass.
My current android is fast enough to render faster than my laptop at that quality, it's just a matter of fixing the shader/camera settings.

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Other Packages / Re: Tasharen Water
« on: February 25, 2014, 08:27:44 PM »
I found the issue, you have this in your c#
if (imageEffects) cam.depthTextureMode |= DepthTextureMode.Depth;

That does not work on mobile. Mobile does support RenderTexture but not that camera setting so you need to use a RenderTexture and render the depth buffer into it. That's what Water4 does. Otherwise any setting that is not "fast" would not render any water.

Any way we could get this fixed?

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Other Packages / Re: Tasharen Water
« on: February 25, 2014, 06:35:09 PM »
Hi
Is there a way to get a shader fix for render textures?
I changed the script so that it doesn't enforce "Fast" for mobile and it can go to low, medium and high if I want to. But it seems the shader completely ignores those settings because anything other than fast, won't render any water on mobile eventhough I have a mobile that is able to render suimono, water4 pro and any other package at 30 fps with reflections and real time shadows... (I think it has more power than my current laptop lol)
So it has to be on the shader side that something is messed up but I have no clue where to begin touching the shader

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