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Messages - DragonSpawn

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Thanks.
Following that example I got it working mostly. The problem with that piece of code is that it resizes based on whether it is landscape or portrait mode.
I however modified it with the example here http://www.tasharen.com/forum/index.php?topic=2397.0 and got it working perfectly.

Should definitely be it's own scaling style in my opinion.

Thanks for the help.

2
I can't really stress how much this is missed.
David mentions mostly text, but the same applies to textures.
The current options available in NGUI doesn't quite suit GUI development on mobiles.
Pixel perfect doesn't fit all sizes, and Fixed uses scaling which isn't really what you want to use when spanning a wide range of resolutions.
https://developer.android.com/guide/practices/screens_support.html
Using density-independent pixels should be a third alternative.
That way you are guaranteed to always have the GUI look the same on devices on all shapes and resolutions.
I had this for the GUI I was working on, but it was taking too much of my time away from gameplay coding so I wanted to check out some other plugins, but it doesn't really seem that anyone has given it much thought.

Having this, and with the user creating atlases for different densities, you would have pixel perfect guis on all mobile devices, without need for scaling.

3
Sorry, there is no up-to-date free version. I'll do it in the future, but for now the free version is extremely out of date and isn't supported.

I don't see how you can expect people (or well at least me :-\) to buy NGUI, when it is made perfectly clear that the free version is very old and shouldn't be used. What is also made very clear is the very strict "no refunds" policy.
So there isn't much of an alternative, it seems.

I can understand it not being worth the effort to not update the free version frequently, but due to the huge differences, as you say, between the current and the free version it sounds like it is probably about time to release one.

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