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NGUI 3 Support / Re: Strange buttons behavior when iAd banner is active and clicked
« on: April 20, 2014, 09:48:51 AM »Draw order of cameras is based on the camera's depth. Events are based on panel's depth. So first -- camera depth, then panel depth, then widget depth. Render queue has no effect here. It's only for drawing.That's good.
Any ideas how it is possible for 3rd party view, which is not even in Unity, to interfere with NGUI ontouch events?
I have tried to reduce gui camera viewport, so it will not intersect with banner at all, but that didn't help, any banner touch recognized by NGUI as scaled by banner height screen, so tapping on banner y= 10, recognized by ngui as tap on screen y=100 or something.
