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NGUI 3 Support / Re: How to overlay a GameObject position at an NGUI Widget position
« on: April 20, 2015, 04:19:27 AM »
Vector3 world_pos = Camera.main.WorldToScreenPoint (position);
pos.z= 0;
Vector3 ui_pos = UICamera.mainCamera.ScreenToWorldPoint(world_pos);
gameObject.transform.position = uipos;
pos.z= 0;
Vector3 ui_pos = UICamera.mainCamera.ScreenToWorldPoint(world_pos);
gameObject.transform.position = uipos;
