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Messages - Arcio

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NGUI 3 Support / Re: UIDraggablePanel in 2 directions?
« on: July 18, 2014, 09:26:29 AM »
You're correct, sorry, I miss spoke. I meant UIWrapContent.

It's too bad this can't be done with NGUI. Obviously I'll still use NGUI to make the elements but manipulate them on my own. Thanks.

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NGUI 3 Support / Re: How do I get rid of borders on a button?
« on: July 17, 2014, 02:16:55 PM »
When you brought in your image, in NGUI did you click on the button "add a soft outline"? If so, you need to delete the image and re-import it. If not, first select your sprite, then click on the atlas that contains the sprite. Under "Sprite Details" set the border to 0.

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It sounds like the button is becoming inactive. In your button script, change the inactive to pink and see if it turns pink instead. If so, then that's your culprit. Just figure out what is setting it to inactive.

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NGUI 3 Support / UIDraggablePanel in 2 directions?
« on: July 17, 2014, 01:14:10 PM »
I'm working on a simple mini game that has an effect similar to a game called Trizzle.

http://youtu.be/ngB7Crq0rZ8?t=4m40s

Essentially I want to be able to drag the whole row or the whole column depending on which way I drag.

If you look at that link, there is a grid of 5x5 and when you grab an item, you're able to move the entire row or column that the item is in either horizontally or vertically. Now I have the whole draggablepanel thing figured out for the infinite loop effect but as for the rest, I've been trying to fill two draggablepanels OnPress with the objects that are in the correct row and column. This isn't working so well and the performance seems pretty slow.

Does anyone have a better idea on how to accomplish this? Am I way off base or over thinking things? Any thoughts would be greatly appreciated.

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Misc Archive / Small Indie Game built with NGUI
« on: July 17, 2014, 12:59:41 PM »
Check out Mega Flux Tube. It's a simple game that is for Android and is about as hard as super hexagon. Check it out here.

https://play.google.com/store/apps/details?id=com.elementalrobots.megafluxtube&hl=en

Free on Android.

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NGUI 3 Support / Re: Black Icons in prefab toolbar (NGUI 3.6)
« on: July 10, 2014, 10:01:23 AM »
Ok... my bad. I switched platforms to the others but did not hit "play" to refresh. I didn't realize that I wouldn't refresh on it's own. Thanks again for your awesome support and product. Keep up the amazing work.

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NGUI 3 Support / Re: Black Icons in prefab toolbar (NGUI 3.6)
« on: July 08, 2014, 12:02:23 PM »
I was trying to run on Android Free, Unity 4.5.1f3 Pro. I thought that pushing towards a free version of Android might be the case so I switched to iOS Pro and it did the same thing. NGUI 3.6.7

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NGUI 3 Support / Re: Black Icons in prefab toolbar (NGUI 3.6)
« on: July 07, 2014, 09:39:21 PM »
What if you do have pro and it's still showing as black?

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NGUI 3 Support / GOOD ON YOU!
« on: March 21, 2014, 12:09:05 PM »
Thanks! I knew that Mr. Mook couldn't have missed this. Now to go back through a few UI elements. Thanks!

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NGUI 3 Support / Anchors by percent **SOLVED**
« on: March 21, 2014, 10:38:26 AM »
Not sure if I'm missing it but it would be aces if we could use anchors by percents. This would increase our ability to design with Mobile First mentality in mind. Just a thought.

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