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NGUI 3 Support / NGUI Green handles - can I remove these
« on: April 30, 2013, 02:06:07 PM »
These things have become a hindrance to me being able to position things and work with the built-in Unity handles. I tried to look for some help on this a month or so ago and I think it was stated that this would be rectified after GDC. I have the latest version and these green handles still constantly get in my way or alter the default Unity behavior. I go to move on the X, sometimes it stretches my Label. Sometimes it's offered to rotate the label for me. It also has changed the default behavior of trying to move on one axes to two axes. Why would that be a default behavior? I would use the new built-in plane movement on the Unity handles if I wanted to do that.
While these handles probably have their place, maybe they should be put behind a modifier key. I am going to have to input all my positioning of NGUI created assets in the Inspector because the functionality is blocked in the Scene view by these intrusive green handles. I truly appreciate you guys wanting to improve the product, but this was a misstep and I might go and hack the code up to remove it myself if I need to. I don't want to get away from your versions though.
Please let me know how I can help with tweaking, testing whatever. It's getting in my way of using your great product. Thank you for hearing me out and I hope my feedback was helpful. It's not meant to be critical of you guys as developers, I'm just passionate enough about how easy it's been to use NGUI to this point and want to fight to keep it that way.
I'm using Macbook Pro Retina (using Unity on a Thunderbolt Display) and I have Unity 4.1.0f4
Thanks again
While these handles probably have their place, maybe they should be put behind a modifier key. I am going to have to input all my positioning of NGUI created assets in the Inspector because the functionality is blocked in the Scene view by these intrusive green handles. I truly appreciate you guys wanting to improve the product, but this was a misstep and I might go and hack the code up to remove it myself if I need to. I don't want to get away from your versions though.
Please let me know how I can help with tweaking, testing whatever. It's getting in my way of using your great product. Thank you for hearing me out and I hope my feedback was helpful. It's not meant to be critical of you guys as developers, I'm just passionate enough about how easy it's been to use NGUI to this point and want to fight to keep it that way.
I'm using Macbook Pro Retina (using Unity on a Thunderbolt Display) and I have Unity 4.1.0f4
Thanks again
