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Messages - sti4thewin

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Right now I have a scroll view with draggable icons for my color selector. What I'm trying to achieve is to let the player either drag to pick color or have the option to click on arrow to automatically move to next item in scroll view.

I have the scroll view showing only one color at a time, and the dragging is working fine. I just don't know where to start to implement a button (Arrow) that on click, springs to the next color.

btw my icons are all in a grid within the scroll view set up horizontally.

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NGUI 3 Support / Spawning a Label at a gameobjects position
« on: April 02, 2014, 07:55:52 AM »
I'm trying to instantiate a UILabel at the position of a gameobject but i'm having trouble.

3
NVM I got it to work by adding an event listener (UICamera) to main camera.

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NGUI 3 Support / Trying to click on GameObject in scene to show menu
« on: March 30, 2014, 02:50:03 AM »
I'm trying to click on a cube with a box collider by OnClick and having it show a panel upon click. Is it a problem that I'm using a 2D UI?

I tried to add a button scale on hover for the GameObject but it doesn't register as well.

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