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NGUI 3 Support / Re: Crash occurs in kitkat (under opengl 2.0)
« on: April 18, 2014, 08:32:43 AM »
I've also started to get this problem.
I'm on Unity 4.3.4 and NGUI 3.5.3. The device is a Galaxy S4.
Using a 32 bit buffer and/or the trim changes in UIDrawCall made no difference to me.
The issue appears to be related to OpenGL 2.0. Running my game using OpenGL 3.0 on Android clears things up.
Obviously that's not an ideal solution, it works for me right now as I can continue development.
If I find a proper solution I'll let you guys know. If anyone gets there first it would be awesome to share the knowledge. :-)
I'm on Unity 4.3.4 and NGUI 3.5.3. The device is a Galaxy S4.
Using a 32 bit buffer and/or the trim changes in UIDrawCall made no difference to me.
The issue appears to be related to OpenGL 2.0. Running my game using OpenGL 3.0 on Android clears things up.
Obviously that's not an ideal solution, it works for me right now as I can continue development.
If I find a proper solution I'll let you guys know. If anyone gets there first it would be awesome to share the knowledge. :-)
