Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - apparenthorizondev

Pages: [1]
1
So it turns out way way way back when I started the project I was experimenting with controls and changed Horizontal / Vertical input. And in the camera on the UI object you have controls set for hori/vert and they were essentially changed long before I implemented my UI. Understandably I didn't put the two together as It was so long ago I did this, way back over a year ago when I started conceptualizing this project.

2
Does it there too. Maybe its my project settings?

3
What about the input field that NGUI has?

4
Switched over to the more standard 1 Perspective for game 1 Orthogonal for UI approach, still having the same issue.

5
I'm using the most up to date. 3.5.8?

Anyways when I scroll off the boxes it stops saying there has been any collision or hit at all. So strange. Does this happen on your own personal version? I have the UI very close to the camera and it is non Orthogonal

7
Except it doesn't highlight the closest, it highlights up and down the list even if my mouse is clearly over a certain label. I can be on the bottom label, move my mouse a few cm to to the left and it will highlight the top label. If I move the mouse right it highlights downwards until it hits the bottom label.

8
Even with hitboxs off the items still get selected oddly when they shouldn't at all if I understand correctly.

9
So when I open a drop down menu from a pop up list and move my mouse left and right it changes what label below I'm selecting. Pictures attached. I do not believe I changed anything that could cause this. Is there a reason for this? All settings for the pop up are default.

Oh shoot sorry it didnt screen cap the cursor. I was just moving it to the right very very slightly like barely 4-5 pixels without any up or down movement.

Pages: [1]