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Messages - swilskey

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NGUI 3 Support / Re: Property Binding
« on: July 20, 2014, 07:19:58 PM »
That makes Sense. Just trying to find a better way to do the binding so that I don't have to set the values for each scene. Thanks for the help.

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NGUI 3 Support / Property Binding
« on: July 20, 2014, 02:10:13 PM »
I am using property binding to connect a bool to a tween position.enabled. The source is a time and score script that sets the bool if the player completes the level under a certain time. I am having to set the gameobject that the script is attached to on every level and am wondering if there is a way that I set this once make the UI a prefab and then just add the prefab to every level instead of having to set the source on every level.

Thanks

3
NGUI 3 Support / Re: Enabled/Disabled Sprites
« on: June 11, 2014, 03:45:19 PM »
Thanks that makes sense. I am however having trouble using the UIButton.isEnabled This is the current script I am using to get the info from player prefs and changing the collider. I am not sure what I need to change.

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NGUI 3 Support / Re: Enabled/Disabled Sprites
« on: June 01, 2014, 07:07:44 PM »
The problem is that when I enable the button it doesn't switch to the Normal button sprite. It can be enabled but still be the disabled sprite.

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NGUI 3 Support / Enabled/Disabled Sprites
« on: June 01, 2014, 04:49:17 PM »
I am having some problems with the Enabled Disabled sprites. The normal sprite always changes to the Disabled sprite. I am not sure exactly what is happening. I am using the newest NGUI. http://imgur.com/N3qq4Kf

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NGUI 3 Support / Trying to Update
« on: May 17, 2014, 03:53:32 PM »
I am trying to import NGUI but the NGUI tool bar is not showing up in componant or next to it. and the scripts have errors where there were non before Not sure what I need to do.

Thanks

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