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NGUI 3 Support / Re: Best way of achieving iOS/OSX-like transparency-dependent blur?
« on: June 09, 2014, 12:04:37 PM »
bac9, you inspired me to do some heavier digging, I found this out of the box solution. http://www.ana-todor.ro/blur-shader-for-unity3d/08/01/2013/
It's not perfect, but it's damn close, and super easy, and free, and relatively light on the processor. Give it a whirl.
Thankyou for your problem, for in expressing yours, you have inspired my solution, hope it works for you as well.
It's not perfect, but it's damn close, and super easy, and free, and relatively light on the processor. Give it a whirl.
Thankyou for your problem, for in expressing yours, you have inspired my solution, hope it works for you as well.
