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Messages - Spirit117

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1
NGUI 3 Support / Fonts, localization, and Japanese
« on: August 10, 2014, 10:46:01 AM »
Hi.

I had set the font section of the UILabel to "Unity" and picked a font all dynamic-like. No problem. Letters are blurry in English and Japanese, but no big, I guess. Didn't want to activate crisp fonts because texture + mobile game = wow big.

Switch to NGUI style font management. Fonts are gorgeous, so happy.
Change language to Japanese, and every single label is blank. (Change made with in-game localization).

Thoughts?

2
NGUI 3 Documentation / Re: UIInput
« on: August 10, 2014, 08:15:27 AM »
You are my champion.

3
NGUI 3 Documentation / Re: UIInput
« on: August 07, 2014, 03:38:02 AM »
Hi.

Is there a way to make it so when a window opens, I can have the input field I want be auto-selected?
For example, a way to simulate a mouse click on that particular field for OnEnable(), or maybe an inherent setting?

4
NGUI 3 Documentation / Re: Localization system
« on: June 03, 2014, 07:48:42 AM »
Hello!

I've been at this for a few hours, and I need a hand.

I've made the csv (see attached), and I've created a folder in assets called resources, and I've put the csv in there, and I've tried using the localization prefab object and creating an array of one on it and dragging the file in there (and I've also tried not using the localization prefab object). No matter how I do it:

the UILocalize does not auto-suggest the keys that I've written
Nothing is changed or displayed when I run the game and I get
"Localization key not found - "blah blah""

What am I doing wrong?

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