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NGUI 3 Support / Re: Bug on UIInput.cs running Windows Store 8.1 app
« on: July 23, 2014, 01:04:43 PM »
Yes I'm using latest NGUI. It is true I don't have the issue with WP8. Only WSA. Anyway it looks Unity has introduce a regression in the latest patch regarding to the GetProperty and GetField methods of Reflection. I know apparently there is no issue with NGUI about that, but I'm talking with the guy of HOTWeen because we use that and it is failing when run the game. It doesn't failed directly in the Editor, and there is no fail when compiling in Visual Studio. But it fails in runtime. So I think maybe we should hold this issue until Unity fix that problem, because maybe the origin of the issue comes from the same place.
Thank you.
Thank you.

Sorry. The behaviour is you just click with the mouse in the UIInput with the hope to write in, and then you can see the cursor flashes once in the UIInput, and afterthat the input box lost the cursor and you're not in anymore. It is very similar to the behaviour you fixed some weeks ago about UIInput and WP8. So you can not write in anything, because you're typing and the cursor is not in the uiinput box. I usually called to that to get or receive the focus. Maybe in english is said in a different way. So I click the UIInput with the mouse with the hope that component UIInput get the focus on it and let me type in. As soon I click in the UIInput it looses the focus inmediately. So you never can type anything in the input box.