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Messages - latas

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1
NGUI 3 Support / Re: Bug on UIInput.cs running Windows Store 8.1 app
« on: July 23, 2014, 01:04:43 PM »
Yes I'm using latest NGUI. It is true I don't have the issue with WP8. Only WSA. Anyway it looks Unity has introduce a regression in the latest patch regarding to the GetProperty and GetField methods of Reflection. I know apparently there is no issue with NGUI about that, but I'm talking with the guy of HOTWeen because we use that and it is failing when run the game. It doesn't failed directly in the Editor, and there is no fail when compiling in Visual Studio. But it fails in runtime. So I think maybe we should hold this issue until Unity fix that problem, because maybe the origin of the issue comes from the same place.

Thank you.

2
NGUI 3 Support / Re: Bug on UIInput.cs running Windows Store 8.1 app
« on: July 22, 2014, 08:48:43 AM »
We're also detecting problems in the Drag method for WSA. Maybe it is a problem of events for this platform.

Best regards.

3
NGUI 3 Support / Re: Problem at some Android Devices
« on: July 22, 2014, 01:21:31 AM »
I guess you're mixing NGUI with the GUIText of Unity. Be careful. NGUI component for text usually is Label. I guess you have created a button, and you have attached a Unity Text object.

Kind regards.

4
NGUI 3 Support / Re: Bug on UIInput.cs running Windows Store 8.1 app
« on: July 22, 2014, 01:18:59 AM »
Nope. It doesn't work. The behavior is the same.

5
NGUI 3 Support / Re: Bug on UIInput.cs running Windows Store 8.1 app
« on: July 21, 2014, 11:50:38 AM »
Ah ok!! :) Sorry. The behaviour is you just click with the mouse in the UIInput with the hope to write in, and then you can see the cursor flashes once in the UIInput, and afterthat the input box lost the cursor and you're not in anymore. It is very similar to the behaviour you fixed some weeks ago about UIInput and WP8. So you can not write in anything, because you're typing and the cursor is not in the uiinput box. I usually called to that to get or receive the focus. Maybe in english is said in a different way. So I click the UIInput with the mouse with the hope that component UIInput get the focus on it and let me type in. As soon I click in the UIInput it looses the focus inmediately. So you never can type anything in the input box.

I hope I explain the issue.

Sorry is a bit difficult when it is not your native language.

Thank you very much.

6
NGUI 3 Support / Re: Bug on UIInput.cs running Windows Store 8.1 app
« on: July 20, 2014, 01:24:52 PM »
But we're releasing our game for Windows Phone, which I guess is used also for tablets. So I understand your point that not all WinRT devices are Desktop PC's, but so? How to manage this situation, because people with Desktop PC, can't do today fill our UIInput box.

Any idea?

Will you consider this as a bug?

Thank you.

7
NGUI 3 Support / Re: Bug on UIInput.cs running Windows Store 8.1 app
« on: July 19, 2014, 03:01:57 PM »
I mean if you run the windows store app with a Desktop PC?

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NGUI 3 Support / Re: Bug on UIInput.cs running Windows Store 8.1 app
« on: July 19, 2014, 03:44:46 AM »
I fixed it by myself ( don't know further implications ) by removing in the UIInput.cs the define corresponding to WINRT to work as Mobile.

I mean, replacing this:
#if !UNITY_EDITOR && (UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_BLACKBERRY || UNITY_WINRT)

by this:

#if !UNITY_EDITOR && (UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_BLACKBERRY)


Let me know if that's right :)

Thank you.

9
NGUI 3 Support / Bug on UIInput.cs running Windows Store 8.1 app
« on: July 19, 2014, 02:32:03 AM »
Hi again guys, building our app for Windows Store 8.1 (not windows phone ) we're experiencing and issue which we consider is the same of some weeks ago. We can not use the UIInput as it happened with Windows Phone some weeks ago.
The behavior is, trying to click with the mouse in the text box to begin to write something the focus is returned so you can not type anything. Clicking mouse very fast and keyboard at time you're able to send one key only.

Thank you very much.

10
Mmmm, understood, but I've never installed TNet. It means there are some references of NGUI included in the package in some ancient version of NGUI?

Thank you.

11
Hi guys trying to build our project for Windows 8.1 Store NGUI is throwing two error messages when building the project (not editor). The issue happens in the NGUI/Scripts/Internal/DataNode.cs (724,12): error CS1061: 'System.Type' does not contain a definition for 'IsAssignableFrom' and no extension method 'IsAssignableFrom' accepting a first argument of type 'System.Type' could be found (are you missing a using directive or an assembly reference?) and also:

\NGUI\Scripts\Internal\DataNode.cs(727,12): error CS1061: 'System.Type' does not contain a definition for 'IsEnum' and no extension method 'IsEnum' accepting a first argument of type 'System.Type' could be found (are you missing a using directive or an assembly reference?)

Can you provide us a quick fix as workaround, we're preparing our submission today.

Thank you very much.

12
NGUI 3 Support / UITable performance issues on Windows Phone 8
« on: July 01, 2014, 05:25:26 AM »
We got an ScrollView which contains a UITable with some part hidden. We've got 3 sprites per row. We've got a total amount of 150 sprites. It's true that is under iOS which the performance is quite good. Android is a little bit slower, and under Windows Phone 8 simply it is impossible to make it work.

We think it works well but not with more than 50 sprites.

Any one can provide me some information about why to use a table or not, and what limits of information should I manage with that object?

Thank you very much.

13
NGUI 3 Support / Re: NGUI 3.6.2 - WP8 - UIInput
« on: June 14, 2014, 09:13:00 AM »
I've tried 3.6.4 and still fails. Do you need anything else to verify this problem? Can I help you?

Thank you.

14
NGUI 3 Support / Re: NGUI 3.6.2 - WP8 - UIInput
« on: June 14, 2014, 01:17:38 AM »
Sorry I didn't use the right words. I'm talking about onSubmit, not onClick. Have you tested? I think if you test it you will see very easy what happens.

Thanks.

15
NGUI 3 Support / Re: NGUI 3.6.2 - WP8 - UIInput
« on: June 13, 2014, 03:01:33 PM »
I guess there is something different in the Unity touch manager for Windows Phone, that has some behavior different than in other platforms. If you don't have any method assigned to onClick onSubmit event, then when you touch the UIInput the cursor blinks during some milliseconds, and then back to the normal stage.

Thanks.

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