Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KineticBalls

Pages: [1]
1
Hi, i'm just answering this so the answer gets archived in the internets.

You can set a font texture properties manually using code, so if you have textmesh and want to set it to point filtering,
do a script with:

TextMesh text = GetComponent<TextMesh>();
text.font.material.mainTexture.filterMode = FilterMode.Point;

And it should work just fine.
Be aware that this modifies the asset itself, so all the renderers using this texture will get the change too.

Pages: [1]