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Messages - Dad

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NGUI 3 Support / Re: Ignore objects under UI
« on: July 16, 2012, 04:24:31 PM »
There is no such thing as "NGUI colliders".

NGUI events are sent to any and all colliders, provided the event mask matches. NGUI already does raycasting for you and handles all mouse and touch events. You don't need to do it yourself.

Get rid of your touch manager system. It's unnecessary.

This is not an ideal situation in our case - there are things our touch handling does that isn't covered in NGUI's.  Ideally we'd like to be able to make a call like GUILayer.HitTest ( http://docs.unity3d.com/Documentation/ScriptReference/GUILayer.HitTest.html?from=GUIElement ) to decide if NGUI will be handling the touch or if we should.  Does something like this exist?  If not I don't see how we can use NGUI in our project. 

Appreciate clarification on this by anyone who knows.  Thanks.

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