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Messages - morepixels

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NGUI 3 Support / How to allow clickthrough?
« on: January 01, 2015, 03:50:52 AM »
I have two buttons, sometimes they overlap. When they do, I would like both to receive events. Right now methods like OnClick() are not called on the button below.

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NGUI 3 Support / Re: Weird behavior on Android
« on: August 02, 2014, 05:46:54 AM »
Thanks Aren, turning off multithreaded rendering under Android options fixed the issue.

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NGUI 3 Support / Weird behavior on Android
« on: August 01, 2014, 08:36:50 AM »
I am experiencing weird behavior of UI on Android devices.
Few seconds after a level starts, all UI disappears or is distorted greatly (buttons are extruded on the whole screen, sometimes I see parts of the atlas that are not a parts of current UI).
This only happens on Android (tested on Samsung Galaxy Tab and Moto G), iOS and other targets are fine.
I've tried to create everything from scratch, but the bug persists even with UI from standard prefabs.
Any help is greatly appreciated.

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NGUI 3 Support / Re: How to create menu system?
« on: July 01, 2014, 12:43:19 PM »
Nevermind, I found that Example 3 covers this question.

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NGUI 3 Support / How to create menu system?
« on: July 01, 2014, 08:29:05 AM »
I understand how to create individual menus, but I don't see how to combine the menus into a menu system. Should all the menus be on separate scenes? But that would cause seeing loading screen each time a menu is switched. Should the menus be in the same scene then? But how to organize them - into same UI root or separately and how to animate transitions between them?

To illustrate the question, let's say I want to make a menu system for a racing game. This would require the following screens to interact somehow: main menu, garage, track menu, race complete menu and the gameplay screen itself. What is the best practice to create such system?

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