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NGUI 3 Support / Re: UIAtlasMaker exception
« on: July 28, 2014, 04:53:36 AM »
I had this issue today, on a project I've been working on for a while without any issues. It occurred when added artwork I received from my artist without first checking the dimensions. My Atlas is already at 2048x2048 and I had tried to add a new image that turned out to be 1000x1000 in size. Resizing down to a more realistic size stopped the error from occurring.
Might be worth checking for any oversized images? Or splitting into atlases that are 2K max? Hopefully I can finish this project before I push the dimensions higher with legitimate textures!
It'd be useful if this exception could be handled more gracefully. The progress bar doesn't clear and I can't interact with Unity. A force quit is required.
As an FYI I am also using OS X. SystemInfo.maxTextureSize on my MacBook is 8192. Not sure if that's important, but provided for information.
NGUI: 3.6.8, Unity: 4.5.2f1, OS X 10.9.4
Might be worth checking for any oversized images? Or splitting into atlases that are 2K max? Hopefully I can finish this project before I push the dimensions higher with legitimate textures!
It'd be useful if this exception could be handled more gracefully. The progress bar doesn't clear and I can't interact with Unity. A force quit is required.
As an FYI I am also using OS X. SystemInfo.maxTextureSize on my MacBook is 8192. Not sure if that's important, but provided for information.
NGUI: 3.6.8, Unity: 4.5.2f1, OS X 10.9.4
