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Messages - Kandrew

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NGUI 3 Support / Re: Multiple UIInput Issues
« on: November 03, 2014, 11:50:47 AM »
The part of the keyboards changing is that on the device we want the keyboard with the Blue done/OK button on iOS, but sometimes we are getting the one with the return button as well, does it decide this randomly unless defined somewhere?

In UIInput I modified the function named Validate() to only accept upper and lower case letters in the username if block, It seems like it may not be hitting this function altogether even though I set the Enum in editor to "Username". Does it have to be your own custom validate function?

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NGUI 3 Support / Multiple UIInput Issues
« on: October 31, 2014, 02:24:14 PM »
Hello, another problem,

So I'm using the UIInput for a profile creation for our game and I modified the validation to only accept lowercase and uppercase letters. I've made sure in the scene that I have the right validation selected on the enum, yet the user can input special characters and numbers on iOS devices.

Also I have the max char limit set for 7 yet it's letting 8 characters be typed and when you type another it just replaces the end character. What's the deal with that? Is there some platform difference with this?

Also, is there anyway to just only use the iOS keyboard with the blue done button? Currently the keyboards change every time uiinput comes into focus.

Note: This is all only occurs on device, works as expected in editor.

Thanks, I appreciate it.

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NGUI 3 Support / Scroll view twice as fast on Retina Ipad?
« on: October 30, 2014, 02:41:05 PM »
Hello,

So for a project I'm on we are using a scrollview to select items from a bar that scrolls left/right and you can pull items out of it, simple enough.

But on Retina Ipad, the bar scrolls 2x faster than it should. It scrolls fine on regular Ipad, is this an aspect ratio issue? doesn't seem like it's tracking the finger 1:1, basically seems like 2 pixels per 1 pixel of finger movement.

Any thoughts on what this may be?

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NGUI 3 Support / Iphone edges cutting off sides
« on: August 08, 2014, 10:44:57 AM »
Hello,

Right now for the game I'm working on I am deploying to Ipad and Iphone, in my unity scene I've tried using 16:9, 4:3, 3:2 resolutions, everything looks fine on the Ipad but once it's deployed to the iphone the sides( left and right) both get cut off and there is just black bars on each side

I'm also using the FixedSize on the UI root so resizing on different resolutions is painless, why are the edges cutting off and how can I fix this?

Let me know if I didn't include enough info, willing to try again.

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