Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - saarix

Pages: [1]
1
NGUI 3 Support / Re: Dynamic Scroll View
« on: August 25, 2014, 12:44:29 PM »
Problem solved. I just had to use localposition and localscale :-) totally forgot it.

2
NGUI 3 Support / Dynamic Scroll View
« on: August 25, 2014, 09:30:48 AM »
Hi everyone,

i'm having trouble with creating dynamic scroll view. In script I have a list of servers and for each server I creating a new object (Sprite) as a child of scroll view. But positions of sprites and scroll view itself are crazy after script completes generating process.

Here's screen of  the result and also script i'm using below



In servers collection is 5 records
  1. for (int i = 0; i < servers.Count; i++)
  2.         {
  3.             Debug.Log("Creating " + i + " object.");
  4.             newItem = (GameObject)Instantiate(ServerItem,
  5.                 new Vector3(124, 54 - (60 * i), 0), Quaternion.identity);
  6.             newItem.transform.parent = scrollView.transform;
  7.         }
  8.  

But calculated position is right... mistake must be somewhere else but I can't see it :( Thanks for any help.

Pages: [1]