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Messages - toga94

Pages: [1] 2
1
TNet 3 Support / Re: Will support WebGL?
« on: April 01, 2016, 02:19:07 PM »
yes of course

2
TNet 3 Support / Re: Mass-exporting prefabs as DataNodes
« on: April 01, 2016, 11:49:10 AM »
you can use  [RFC] , playfab or with mysql

3
TNet 3 Support / Re: How to debug/refine network play?
« on: April 01, 2016, 11:45:44 AM »
you need servers with high speed network . and look to your ping

4
TNet 3 Support / Re: Will support WebGL?
« on: April 01, 2016, 11:44:00 AM »
no :D . because tnet 2 and 3 not supporting webgl :-\

5
TNet 3 Support / Re: Will support WebGL?
« on: March 29, 2016, 12:22:02 PM »
You using tnet 2 or 3 ?

6
TNet 3 Support / Re: Will support WebGL?
« on: March 29, 2016, 07:53:30 AM »
if you need only webgl you can use photon or smartfox

7
TNet 3 Support / Re: Will support WebGL?
« on: March 29, 2016, 12:34:55 AM »
many network plugins not supporting webgl . for websocket connection not need plugins

example:

  1.     var WebSocketServer = require('ws').Server
  2.         , wss = new WebSocketServer({ port: 9092 });
  3.        
  4.     console.log('Server running on port 9092.');
  5.        
  6.     wss.on('connection', function connection(ws){
  7.         console.log('Client connected');
  8.         ws.on('message', function incoming(message){
  9.             console.log('Received: %s', message);
  10.         });
  11.        
  12.         ws.send('blaat');
  13.     });
  14.  


  1. using UnityEngine;
  2. using System.Collections;
  3. using WebSocketSharp;
  4.  
  5. public class Node : MonoBehaviour {
  6.  
  7.     void Start () {
  8.         using (var ws = new WebSocket ("ws://127.0.0.1:9092")) {
  9.             ws.OnMessage += (sender, e) =>
  10.                 Debug.Log (e.Data);
  11.            
  12.             ws.Connect ();
  13.             ws.Send ("message");
  14.         }
  15.     }
  16.  
  17. }


Quote
https://github.com/sta/websocket-sharp

8
TNet 3 Support / Re: [Script] Mod list for your game
« on: March 28, 2016, 01:15:58 AM »
thanks . but i am not need moding because i am using tnet for only webplayer . because i am solding games . sorry for my bad english  . and why my amazon server ping very hight (ping > 200)

9
TNet 3 Support / Re: [Script] Mod list for your game
« on: March 27, 2016, 01:10:21 PM »
then give me permission  ;D

10
TNet 3 Support / Re: [Script] Mod list for your game
« on: March 27, 2016, 01:09:32 PM »
i am know . thanks . i am using your scripts and shared  this scripts only on your forum for your users  :D

11
TNet 3 Support / [Script] Mod list for your game
« on: March 27, 2016, 04:43:37 AM »
Easy to use . Mod list :o . Crop unused lines on scripts ::)

12
TNet 3 Support / Re: Tasharen Network & Amazon EC2
« on: March 17, 2016, 05:44:49 AM »
but i can connect to server with editor  >:(   without upnp webplayer will not work ? and have will be tnet support webgl version

13
TNet 3 Support / Tasharen Network & Amazon EC2
« on: March 16, 2016, 11:14:23 AM »
Tasharen Network & Amazon EC2 - UPNP eror
UPNP Gateway not found
unable udp and tcp ports


HELP ME PLEASE :-\ :-\ :-\ :-\ :-\

14
TNet 3 Support / Re: Next Update?
« on: December 30, 2015, 05:33:14 AM »
webplayer is dead like flash player . on version 3  will be good with webgl support . happy new year

15
TNet 3 Support / Re: TNET allias , admin kick and ban
« on: December 19, 2015, 01:07:30 AM »
thanks . i will wait update for assetstore ;)  . what need send with mail.

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