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Messages - RetroGuy

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NGUI 3 Documentation / Re: UIPanel
« on: October 29, 2014, 04:56:47 PM »
I'd like to implement HP bars on top of characters in the game with NGUI. This UI should be rendered by main camera and be like a 3D object. I've tried to make a construction of UIPanel and label together, and it works fine all in all, but the panels keep rendering huge pink borders (probably treating in-game camera like UI one). It creates a big mess in my scene view, so I'd like to hide it somehow. I can simply get rid of it by commenting OnDrawGizmos code, but I don't want to modify it in such harsh way, especially considering it's quite useful when you make a fully-fledged windows. So the question is, is there some workaround about it? And, what is more important, had I implemented this task in a way it supposed to be?

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NGUI 3 Documentation / Re: UIPanel
« on: October 04, 2014, 04:16:53 AM »
Oh, thanks. It works. Sometimes you just need to check updates before asking :)

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NGUI 3 Documentation / Re: UIPanel
« on: October 01, 2014, 01:06:37 PM »
Is there any way to animate panel scale without affecting bunch of anchored widgets below? I've tried to select "OnEanble" in Anchors Execute options, but of no avail: they continue to stick to panel borders following some weird algorithms whatsoever. Moreover, there is also impossible to move this panel as well. Is there any simple "official" workaround about that? All I'd like to do is to switch off all these smart features for a time, animate window as any other unity object, and that turn control to the panel again. Thanks.

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