1
NGUI 3 Support / Re: draw call optimization - textures
« on: October 10, 2014, 07:26:50 AM »
Hey,
The idea might be to handle the texture atlas creation at runtime.
You should take a look at Texture2D.PackTextures method : http://docs.unity3d.com/ScriptReference/Texture2D.PackTextures.html.
The idea might be to handle the texture atlas creation at runtime.
You should take a look at Texture2D.PackTextures method : http://docs.unity3d.com/ScriptReference/Texture2D.PackTextures.html.
