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Messages - elizeusz

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NGUI 3 Support / NGUI text
« on: October 31, 2012, 08:23:34 AM »
When i create gui text and put it to for example right corner of the screen he will stay there all the times in different resolution screen. How can i do theseme with Ngui ? I create the buttun with label and i put it to the right corner and now i want to stay in this corner when i change resolution screen.

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NGUI 3 Support / Atlas resolution
« on: October 05, 2012, 02:08:11 AM »
Hi is there the way to change resolution of my atlas for example 2048 by 2048 without loosing my spritse in the game ? If i do eh resolution change my sprites are not theseme.

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NGUI 3 Support / Re: Sprites display
« on: September 14, 2012, 04:00:57 AM »
Thanks for Your help :) my atlases are in png files then what is your sugestion for compresing them in unity ? what do You use for your projects ?

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NGUI 3 Support / Re: Sprites display
« on: September 14, 2012, 03:31:47 AM »
Hi Aren. I made game and it works in many mobiles phones. My friend has samsung galaxy S and when he try to play all my sprites ( which i use to backrounds ) are black.. Maybe You know what this can be ? ( he try to reinstal couple of version of android ) Interesting is that i am using in this procejct couple of atlases one is for menu and one for backrounds in game. And one for menu is normally visiible but those which are in game ( backround are completly black)

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NGUI 3 Support / Re: NGUI and screen resolution
« on: August 17, 2012, 12:21:09 PM »
Yes this is very good explanation thank You :)

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NGUI 3 Support / Re: NGUI and screen resolution
« on: August 17, 2012, 11:52:15 AM »
Ok maybe You can help me more with setup. I have simple menu where i have UIRoot Camera Panel Buttons and Sprite ( sprite is my backround ) can You tell me how i have toset up camera ? my backround image is 1024 by 768 like You said.  I have problem with this setup can i resize my sprite or camera ? Or both ? Sorry if those questions sound naive...

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NGUI 3 Support / Re: NGUI and screen resolution
« on: August 17, 2012, 11:02:31 AM »
Thank You for Your answer. Then only thing which i need to do is to set off automatic option on UIroot script ? After this my backround sprite and buttons will match screen resolution ?

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NGUI 3 Support / NGUI and screen resolution
« on: August 17, 2012, 05:02:59 AM »
Hi i am new to NGUI and i want to do start menu in my game. I have done it but now on mobiles ( with different resolustion screen ) it looks not good. What i need to do ? Prepare more than one set of start menu? For example i have backroung which is 1024 by 1024 but my screnn resolution is 480 by 800.

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NGUI 3 Support / Re: Sprites display
« on: August 02, 2012, 12:30:02 AM »
Thank You for answer. Anyway that is notworking for me. But i played with compression i was using DXT5 before and averything was working fine but now my atlas must be set to trucolor or automatic 16 for display sprites not sure why... maybe this is something in the unity engine ?

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NGUI 3 Support / Sprites display
« on: August 01, 2012, 01:24:08 PM »
Hi :) I am from Poland and my english is not very good anyway i need to ask question . I am using NGUI to do backround in my game and this is working vry well for me but.. if i open my project after exit unity my spritse gone i see only rectangles but no textures. Can somebody explain to me what i wrong ? This happe not all the time and i do not know why i use atlas maker and i have atlas which is png file and i can open it in PSE but i unity shader material is completly black... i used compresing.

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