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Messages - jpcoombs

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Other Packages / Re: Tasharen Fog of War
« on: November 10, 2014, 02:48:48 PM »
@Aren

Right now we run the CreateGrid function every time we place an object (like building a new wall). As soon as the wall is built, CreateGrid is essentially refreshing the entire map and in that process refreshing all of the "Explored" area. Characters with FOWRevealer have to be clicked and refreshed to reveal the area they are currently in - if that makes sense.

Before and after CreateGrid pictured here.


 

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Other Packages / Re: Tasharen Fog of War
« on: November 08, 2014, 10:35:34 AM »
Aren, one more question -

Do you have any advice for updating the CreateGrid () but essentially removing the complete refresh of the discovered areas - perhaps a third level of FoW that retains discovered areas and overrides the refresh? We got the function to redraw every time that we place a new wall but the fog renewal is a little odd.

Cheers, and thanks for all your support and hard work on the package! Super happy with it.

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Other Packages / Re: Tasharen Fog of War
« on: November 07, 2014, 05:21:34 PM »
Awesome! Worked great!

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Other Packages / Re: Tasharen Fog of War
« on: November 07, 2014, 02:59:31 PM »
Love the FOW - works great right out of the box.

However we have a game where players a building walls and dropping objects that should be affected by FoW. Reading through the Forums it looks like after PLAY the FoW collision zone is determined and won't be updated (our tests with generating new objects supports this). Is there a way to clear the cache/resimulate upon placement of new objects in the scene?

Cheers!

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