1
NGUI 3 Support / Re: Platform-independent UI that keeps aspect ratio?
« on: November 18, 2014, 08:25:06 PM »I couldn't find anything in the patch notes specifically mentioning it, but I would guess 3.7.0. It's really just better naming. There's now also some pretty useful descriptions for each options right in the inspector, plus extra options like DPI scaling, "fit to width/height constraints", etc.
I recommend upgrading, if you can.
Thanks for the help.

I think I at least found a temporary solution. It seems setting it to FixedSize or FixedSizeOnMobiles sets it to the way I need it to be, so I can manage the elements manually. I've had to do some repetitive fine tuning to the anchors and the size of the elements themselves. But it works, at least for now.
Now... as far as my other problem... I have to set the main camera's size to 5.5 or so in order to get it to "zoom out" enough on my device to see the entire playing area. Is there any other way around this? Furthermore, after making the fix, for some reason the rest of my UI is completely invisible in the editor, yet ironically is perfectly positioned, visible and functional on my test device. Weird... as a FYI, I currently am also incorporating a joystick feature to control the main character on-screen, and the product is called CNJoystick. It actually uses its own separate UI camera. Would this interfere with NGUI at all as long as I kept the CNJoystick camera out of the UIRoot? Or could this be affecting my UI in the editor? Are there any known issues between NGUI and this product? These are slightly less pressing than my major issue but still annoying, so I'm trying to figure it out. Thanks again for all the help so far, Aren and Charlie.
