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Misc Archive / NGUI WebGL transform scale box collider issues
« on: June 18, 2015, 11:36:48 AM »
Hi does anyone know how to fix box colliders (buttons, input boxes) not working in WebGL when canvas is scaled?
example:
canvas {
transform: scale(0.
;
}
*this will cause buttons and input boxes to not work. It seams their box colliders aren't adjusted.
example:
canvas {
transform: scale(0.
;}
*this will cause buttons and input boxes to not work. It seams their box colliders aren't adjusted.
