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NGUI 3 Support / Re: Small Glitch when Resizing Sprites... How can I fix it?
« on: October 22, 2015, 02:30:13 PM »
Thank you for your response Aren.
Is there a video or resource where I can learn more about creating that costume widget?
I'm not sure either... but I guess they are being scaled because the sprite is a small black square I sliced and I use it to cover most of the screen... This is driving me nuts.
Love NGUI by the way... it's saved me TONS of time. THANKS
Best approach would be to create a custom widget that will draw the 4-5 sprites at once in one draw call by giving it a custom OnFill function. Since it will all be one widget drawing the several sprites together, they will always move as one and you won't get any visual artifacts.
Is there a video or resource where I can learn more about creating that costume widget?
That said, I am not sure why you are seeing the 1 pixel offsets to begin with. If nothing is scaled, there shouldn't be any glitches.
I'm not sure either... but I guess they are being scaled because the sprite is a small black square I sliced and I use it to cover most of the screen... This is driving me nuts.
Love NGUI by the way... it's saved me TONS of time. THANKS
