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NGUI 3 Support / Re: 3D Text and UILabel
« on: May 23, 2014, 02:18:40 PM »
SOLVED: I got 3D text to work in the following way in a game with signposts in the terrain:
uipanel
-UIsprint
-UIlabel
-Quad unity-primitive behind the label
Explanation:
-The Quad primitive closes the transparency.
- The UIPanel is, for some reason i do not understand, required in order to avoid flicking of the label when you approach or move backwards from the label.
NGUI is really a valuable tool - thanks
The UIPanel will not work by itself because when you move around in 3D then the panel ordering will eventually show the depth in the wrong order.
uipanel
-UIsprint
-UIlabel
-Quad unity-primitive behind the label
Explanation:
-The Quad primitive closes the transparency.
- The UIPanel is, for some reason i do not understand, required in order to avoid flicking of the label when you approach or move backwards from the label.
NGUI is really a valuable tool - thanks
The UIPanel will not work by itself because when you move around in 3D then the panel ordering will eventually show the depth in the wrong order.
