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Messages - Sprite101

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NGUI 3 Documentation / Re: UITable
« on: January 13, 2015, 07:34:36 PM »
I am really confused.  I've tried to follow the setup of the Quest Log example exactly, but I cannot tell what is telling the Table when to update.  There are zero collider events that point to the table and I'm getting particularly frustrated trying to get my implementation to work the way yours does.  Any help?

EDIT: Sigh... nevermind.  It turns out you HAVE to use TweenScale.  I was trying to use TweenHeight, which I don't think had the Update table checkbox.

EDIT AGAIN:  Turns out it does have an Update Table checkbox. 

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