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Messages - charmandermon

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1
TNet 3 Support / New Networking Engine for Unity - Bolt
« on: June 12, 2014, 05:23:30 PM »
Hey there just wanted to share some links to a recently released networking engine called Bolt.

http://www.boltengine.com

http://forum.unity3d.com/threads/released-bolt-the-new-generation-of-networking-solution-for-unity.248912/


It has some wicked awesome features and I highly suggest you check it out in depth @ArenMook

It is missing a few core server parts that TNET has but its a great start.  You should consider partnering up (or hire him) and make the best networking engine on the planet.

2
TNet 3 Support / Re: TNet Roadmap
« on: May 21, 2014, 02:49:11 PM »
Very cool, TNet already supports a great host migration doesn't it?  I can imagine Server Migration adding a pretty interesting dynamic, would you use server migration in cases of load balancing, or is load balancing something entirely different.

3
TNet 3 Support / TNet Roadmap
« on: May 21, 2014, 01:00:59 PM »
Just curious if you have a roadmap planned for 2014 for future ideas for TNet (same goes for NGUI)

Thanks!

4
TNet 3 Support / Re: Tnet Master Server Example
« on: May 15, 2014, 11:19:10 AM »
Um if that is the case then...that is bloody brilliant, and you deserve another code medal for true minimalistic beauty.

5
TNet 3 Support / Re: Tnet Master Server Example
« on: May 11, 2014, 05:45:13 PM »
Cool that helps.  Will you consider adding a scene example for the client side in the next tnet update?

Thanks,
Dustin

6
TNet 3 Support / Tnet Master Server Example
« on: May 10, 2014, 08:29:23 PM »
Hey there can you please add a master server example in the tnet package.  Thanks!

7
NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: January 17, 2014, 04:15:59 PM »
I have been using NGUI for 2 years now, I love it.

I have been using DFGUI now for 2 months, I love it.


I really wish in my heart of hearts that you guys would consider working together.  There are some really great features in both systems.  It sucks having to choose.  Will you buy him out and hire him on the team? Please Please Please?

Things I absolutely love about DFGUI are:
The intuitive in scene layout system;
Selected item preferences (makes it feel more like visual studio);
The anchoring system;
Panel system;
A proper focus system (i dont want to mess with the effing z or depth);
A real text input box with real carret that has all the features you would want in a standard text input;
More controls ( like the tab system) (i dont like having to create them from scratch in NGUI and waste many many many hours);



Things I absolutely love about NGUI are:
prebuilt controls with base art(i dont like having to create a new button and assign every freaking sprite every time);





I have one more request that is so needed.  I absolutely can't stand this obsession with data binding, it is a waste of time and always causes issues.  I also hate how events are handled in both ngui and dfgui.  What I would like to see is to be able to uniquely identify a button or label for instance in the inspector with some kind of string id.

Then anytime that button is used it broadcasts its events globally and it doesn't care who is subscribed or listening to the event. And more importantly it doesnt have to have a script on its own item to do something.  This idea is incredibly important for buttons and other items created at runtime.

To listen for the event you would have a method that gets called in any script you want as long as the id of it matches the id on the button. Similar to visual c#

private void Button2_Click(object sender, RoutedEventArgs e)
{
    // Add code to perform some action here.
}



In all honesty i am not even sure if global message events without being manually hooked up are even possible.

Thanks for your time, keep up the hard work!



8
NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: November 26, 2013, 02:13:39 AM »
I would like to request a multiple tab group window prebuilt widget in our new group of widget prefabs :)

Thanks
Dustin

9
NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: November 24, 2013, 02:47:54 PM »
I just wanted to say that I absolutely love the new drag and drop prefab support. I was able to make gui in like a fraction of the time.  Very well done!

I would also like to suggest a custom ngui window with all of the current available controls/widgets rather than hunting the project view for them.  I would imagine it to be more like a visual gui builder then, like visual studio and Xcode. 

Lastly Keep those new widgets coming that is freaking awesome how it is.



Thanks greatly!
Dustin

10
NGUI 3 Support / Re: 3.0.6
« on: November 24, 2013, 02:49:20 AM »
I reset the scripts to default and it still acts the same, I wonder if it has anything to do with using multiple atlases + dynamic fonts.

11
NGUI 3 Support / Re: 3.0.6
« on: November 24, 2013, 02:41:42 AM »
The weird part is it only happens on a build not in the editor. (the input problem)

13
NGUI 3 Support / Re: 3.0.6
« on: November 24, 2013, 02:09:49 AM »
Stretch scripts are currently disabled and that is why it is confusing me and yes i was talking about the example controls.

Thanks,
Dustin

(I will build you an example tomorrow so you can see for yourself)

14
NGUI 3 Support / 3.0.6
« on: November 24, 2013, 01:51:16 AM »
Scroll bars and sliders and progress bars get really screwed up when the window resizes on build. Also all builds act weird with UIinputs.  When focusing/selecting an input/textbox it clears the entire camera and its really weird, until i select something different. If you need an example Ill make you a web build tomorrow. Thanks

15
NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: November 16, 2013, 11:13:19 PM »
I would greatly like multi monitor support. Right now the anchor system really only works for one monitor.  It would also be great to have moveable "dockable" GUI zones for customizing your in-game GUI interface.


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