1
NGUI 3 Support / Re: Atlas pixel size and sprite padding
« on: February 18, 2015, 03:56:01 AM »
Sure! The changes I made so far are all in UISprite (NGUI version 3.7.9):
Line 159:
min += Mathf.RoundToInt (pixelSize * (sp.paddingLeft + sp.paddingRight));
Lines 203-206:
int padLeft = Mathf.RoundToInt (pixelSize * mSprite.paddingLeft);
int padBottom = Mathf.RoundToInt (pixelSize * mSprite.paddingBottom);
int padRight = Mathf.RoundToInt (pixelSize * mSprite.paddingRight);
int padTop = Mathf.RoundToInt (pixelSize * mSprite.paddingTop);
Line 159:
min += Mathf.RoundToInt (pixelSize * (sp.paddingLeft + sp.paddingRight));
Lines 203-206:
int padLeft = Mathf.RoundToInt (pixelSize * mSprite.paddingLeft);
int padBottom = Mathf.RoundToInt (pixelSize * mSprite.paddingBottom);
int padRight = Mathf.RoundToInt (pixelSize * mSprite.paddingRight);
int padTop = Mathf.RoundToInt (pixelSize * mSprite.paddingTop);
