Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - FoxQ

Pages: [1]
1
NGUI 3 Support / Re: NGUI Label SpacingX bug v3.9.8 & v3.11.2
« on: June 29, 2017, 11:49:36 PM »
Similar problem in v3.11.4

If the text is longer than the size, it might display wrong like the attachment.
The input is "กฏขั้นพื้นฐานเกมส์" with spacing and shrink content.

I modify the code like QiuLei said, and it works.
(v3.11.4 NGUIText.cs at line 1015, line 1647)

2
NGUI 3 Support / Re: Normalize depth hierarchy problem
« on: May 03, 2015, 05:32:20 AM »
I have no any reason to normalize it.

However, there are a button in menu. If you click it accidentally, it will do it without any warning window and you can not undo it.

Just a suggestion: When clicked, double check with developers and notify that it can't undo. :)

3
NGUI 3 Support / Re: Normalize depth hierarchy problem
« on: May 02, 2015, 10:44:04 PM »
Thanks for the answer. Another question, why normalizing depth affect active GameObject only? It DO actually change the order of depth when some GameObjects with widget are inactive just like the photo attached. Or am I wrong on something I should avoid?

4
NGUI 3 Support / Normalize depth hierarchy problem
« on: May 02, 2015, 01:52:34 AM »
Hi:

I have some question about "Normalize depth hierarchy".

Usually I set the depth of widget with a interval so that I can insert a widget without changing other depth.

For example:
sprite 1: depth 100
sprite 2: depth 110
Without changing the depth of these two sprite, I can insert a widget between sprite 1 and sprite 2 by setting the depth of new sprite as 105.

Today I clicked the button "Normalize depth hierarchy" in menu accidentally. All active widgets' depth changed.
It can't undo unless I give up all changes since last save.
I start looking for any information about "Normalize depth hierarchy".
Here's two question I don't understand:

1. Why this function only affect active gameobject? It means that it actually change the order of these widgets, right? (or I should keep every widget active?)


2. What if I need to insert a widget between two widgets.. for example, I have widgets with depth 1, 2, ...., 100.
    When I want to insert a widget between depth 50 and 51. I have to resort all widgets with depth bigger than 51?


Pages: [1]