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Messages - duggo42

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1
Will do. Thanks!

2
Okay, I just attached a collider to it and used the collider's bounds to get this information through Camera.WorldToViewportPoint().

If anyone knows if it's possible just through NGUI functions, it'd be cool to hear.

3
Hey Everyone,

I'm trying to make a draggable camera only active when the user has zoomed in enough that a particular UITexture no longer completely fits on the screen.  Is there a way to detect when any of the UITexture's edges are no longer visible by the camera?

Thanks in advance!

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