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TNet 3 Support / Re: Best way to handle automatic connection setup?
« on: May 14, 2015, 11:55:57 PM »
Thanks! That gives me someplace to start.
I'm experimenting with TNObject.BroadcastToLAN() at the moment. Have you ever run into a situation where it works perfectly in the Unity editor, but nothing happens in a build?
I'm running Unity 4.6.5.f1 on OS X Yosemite, and built both a Mac app and a Windows executable. I've tested the builds on a Windows 8.1 machine and the iMac with identical results.
I'm experimenting with TNObject.BroadcastToLAN() at the moment. Have you ever run into a situation where it works perfectly in the Unity editor, but nothing happens in a build?
I'm running Unity 4.6.5.f1 on OS X Yosemite, and built both a Mac app and a Windows executable. I've tested the builds on a Windows 8.1 machine and the iMac with identical results.
