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Messages - AlexeyTsoy

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1
Other Packages / Re: NGUI: HUD Text
« on: September 28, 2016, 02:42:00 AM »
Hello, could you please suggest how to disable the HUD Text at a certain distance from the object, ie, at a distance up to 50 meters HUD must be enabled, and if the distance is greater than the off. I tried to change the value of "far" on the camera, so it did not see the object, but it came to nothing lead, thanks in advance for your help.

2
Other Packages / Re: NGUI: HUD Text
« on: September 26, 2016, 06:58:30 AM »
Здравствуйте, не могли бы Вы подсказать, как отключать HUD Text на определенной дистанции от объекта, т.е. на расстоянии до 50 метров HUD должен быть включен, а если расстояние больше то выключен. Я пробовал менять значение "far" на камере, чтобы она не видела объект, но это ни к чему не привело, заранее спасибо за помощь.

3
Other Packages / Re: NGUI: HUD Text
« on: August 13, 2016, 08:01:05 AM »
does the NGUI: HUD Text is supported? Cuz last update was a year ago

4
NGUI 3 Support / Scroll View (Drag Scroll)
« on: June 17, 2016, 01:12:41 AM »
Hello! How can i scroll without draggable effect only by mouse scroll wheel? With attached drag scroll view script i can scrolling by drag and mouse wheel, I need to turn off the draggable effect...

5
NGUI 3 Support / LogWarning
« on: February 26, 2016, 04:50:39 AM »
just for developer attention!

Assets/NGUI/Scripts/UI/UIInput.cs(659,58): warning CS0618: `UnityEngine.RuntimePlatform.MetroPlayerARM' is obsolete: `Use WSAPlayerARM instead'

Assets/NGUI/Scripts/UI/UIInput.cs(660,58): warning CS0618: `UnityEngine.RuntimePlatform.MetroPlayerX64' is obsolete: `Use WSAPlayerX64 instead'

Assets/NGUI/Scripts/UI/UIInput.cs(661,58): warning CS0618: `UnityEngine.RuntimePlatform.MetroPlayerX86' is obsolete: `Use WSAPlayerX86 instead'

6
NGUI 3 Support / Re: scroll view and spring panel
« on: February 17, 2016, 09:51:44 AM »
I found out that it happens only if there is drag scroll view component on prefab

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NGUI 3 Support / Re: scroll view and spring panel
« on: February 17, 2016, 09:07:08 AM »
  1. if(Input.GetKeyDown(KeyCode.A))
  2.                 {
  3.                         GameObject prefab = (GameObject)Resources.Load("Prefabs/EquipmentItem");
  4.                         prefab.GetComponent<EquipmentScript>().index = i;
  5.                         equipmentInventory.AddChild(prefab);
  6.                         equipmentInventory.GetComponent<UIGrid>().repositionNow = true;
  7.                 }

Add items!
  1. if(Input.GetKeyDown(KeyCode.D))
  2.                 {
  3.                         foreach (var item in equipmentInventory.GetComponent<UIGrid>().GetChildList())
  4.                         {
  5.                                 NGUITools.Destroy(item.gameObject);
  6.                         }
  7.                 }

Destroy items!

After destroy i refreshed ui panel, scrollview, uigrid manually


Ask a question before expecting a reply.

Are you refreshing your grid and/or scrollview after destroying children?  Posting code might help...

8
NGUI 3 Support / Re: scroll view and spring panel
« on: February 17, 2016, 02:12:29 AM »
i have bought NGUI for 100$ and no SUPPORT nice!

9
NGUI 3 Support / scroll view and spring panel
« on: February 16, 2016, 01:55:04 PM »
Hello! I have a problem with scroll view or may be spring panel! I have a inventory made by scroll view and grid, once i fill scroll view and go out abroad and then i destroy or setactive false all itmes in scroll view and after if i try to addchild(items) items will visibility abroad! I found out that after destroy of items appears spring panel with incomprehensible coordinates and those coordinates takes scroll view and addchild to these coordinates visibility abroad! If i click on scroll veiew in game window of unity everything falls into place but in my case i can't every time click on it.... Cuz if player will sell all items and appears new items he will in a shock! ^__^ what are the solutions?

10
NGUI 3 Support / Re: What about NGUI for unity 5.3?
« on: December 12, 2015, 06:30:38 AM »
What's there to upgrade? It should work as-is. Are you running into some issues?
Ye! maybe I'm a perfectionist but yellow msgs rly annoy me

11
NGUI 3 Support / What about NGUI for unity 5.3?
« on: December 11, 2015, 11:31:58 AM »
When NGUI will be upgraded for Unity 5.3???

12
NGUI 3 Support / UISlider
« on: October 13, 2015, 12:14:58 PM »
Hello! I have a question! Why do not you make it possible to change the slider value? now value is 0 or 1. But when i need to use the slider for health bar and i want to make hp 100 i have to value * 100! For example in new Unity UI slider it's possible!

Thx!

13
NGUI 3 Support / 3.9.4 NGUI
« on: October 05, 2015, 04:48:07 AM »
I have a problem with new NGUI! When i add script on button to print("Some"); and push it, button just changes position and scale! and nothing is printed! (button doesn't work)! Can you fix this issue!

14
NGUI 3 Support / Re: Scroll View (interaction)
« on: July 12, 2015, 04:30:17 AM »
I have bought a license

15
NGUI 3 Support / Scroll View (interaction)
« on: July 11, 2015, 03:03:36 PM »
Hello! I have 5 different weapons via scroll view i want to select one of weapons! I can attach to each weapons button script and interact to indicate type of weapon! but I want to do it just scrolls and when necessary weapon in center of window type of weapon will indicate automatically! Something similar to it https://www.youtube.com/watch?v=C5SmzaG1Y9c


sorry for my english

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