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Messages - nicron2001

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1
Seems to have been related to constrains in the key navigation component - problem solved.

2
I don't want to pan the view, but change a volume slider via controller. This used to work using the vertical or horizontal axes, but according to 3.9.0 changelog, this is now done via the Pan axes of the controller as defined in the UICamera.

- NEW: Sliders can now be adjusted via controller by using Pan axes.

So my question is: how can I make the UISlider change via controller input?

Thanks in advance.

3
Testing shows that the problem is actually not related to using Rewired, but sliders simply don't react to my Pan Axis at all. The axis are set up properly for the camera and get values from the right sticks of the xbox360-controller. Even though the slider is highlighted, it doesn't change its value accordingly.

Any ideas on possible reasons for that behavior?

4
Thank you, that was very helpful.

The only problem I have now is that the Joystick doesn't move the thumbs of my UISliders any more, which means that for example volume can't be changed using the joystick right now. Any ideas on a possible solution.

Kind regards
Ben

5
A little more help on this would be greatly appreciated. Since I switched to Rewired for many reasons, I am not able to get NGUI accept the player actions instead of key presses.  At the same time, NGUI will not deactivate controllers that are not properly calibrated and that causes all kinds of problems since it takes the RawInput of Unity instead of Rewired's DirectInput-based actions.

It would be great if you could point me into the right direction in a little more detail.

Ben

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